Slumbering all day - adventuring all night. That's how we imagine a cat's dream life.

As exploration is part of the game's experience be aware of spoilers below!


"A Cat..." contains three different single-player games: "A Cat In Outer Space", "A Cat Rolling High" and "A Cat On The Court".

The three games are of different genres but have one thing in common: the tough difficulty level. Can you beat them all?

Controls

  • A Cat In Outer Space: Movement: WASD, Shoot: Left Mouse
  • A Cat Rolling High: Movement: WASD, Jump: Space
  • A Cat On The Court: Movement: WS, Start Ball: Space
  • All games: Pause/Options: ESC

Credits

This game was created using the Godot Engine. License information can be found at https://godotengine.org/license.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPixel Sprouts
Made withGodot, Aseprite
Tags2D, Cats, jumping, Pixel Art, Shoot 'Em Up, Singleplayer, Virtual Pet
Average sessionA few minutes
InputsKeyboard, Mouse

Development log

Comments

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Game is cute, but seems to have some trouble. 

For the space minigame, it doesn't feel like it progresses past the 'bubble shield' phase. I don't know if I'm just doing it wrong, or not for long enough, but that phase seems to last a really long time until I eventually get hit by a projectile. 

The other two minigames don't seem to start up at all, each one just gets stuck on the minigame's title screen.

Judging by the other comments, the game seems enjoyable, it just doesn't seem to be working properly for me.

Hey Treeblood, thanks for your feedback!

Without spoiling too much - there is a trick to the bubble. So you can not burst it with your "normal" shot.

For the other two games we are really sorry that you had this experience. We just tried and the games start for us. Could you maybe give us your browser and OS? We cannot promise to fix the issue but we will try to find what's wrong.

not bad!

Played tennis and I swear it was a tie game up until the very end. Losing is so frustrating! Are there any tips on how to angle the ball (of yarn?) or how to make it speed up, or is it all entirely random?
The space game is very difficult with just a trackpad. I'll need to dig up that mouse...
Might be nice to have a fish radar for those last few fish on the platformer. I hear cats can smell fish from far away! :)

I think I figured out that the light areas (which shrink when you lose) give you a speed advantage when you've hit the ball, and the dark areas give the advantage to the Racket of Doom... But if you can't make the ball go to that side of the court besides when you serve it, then it seems to be mostly up to the RNG...

The angle of the ball seems to be affected by the tilt of the paddle, which happens automatically. It's not just 'some cute paddle animation'... That means you can pick the angle of the ball when you serve by waiting for the right time... But the rest of the game is up to chance?

I didn't manage to win any of the games, but this was fun!!

thanks for playing our game and your feedback! :)